The long wait for the next feature film adaptation of DC’s finest, The Batman has come a tad closer. The DC film has officially begun filming as director Matt Reeves celebrated its start of Day 1 production by following the long tradition of sharing a still of the project’s clapperboard.
Unfortunately, the image wasn’t a still of Robert Pattinson donning the batsuit instead the director revealed what could be the working title’s logo on the clapperboard. You can check it out below.
Even with the project in filming, many details are still being kept under wraps. A few actors have confirmed their casting for The Batman (such as Zoe Kravitz playing as Catwoman). But one thing that’s certain is fans can look forward to learning more details as production goes ahead starting today.
One new tidbit of information related to the project’s production has come forward thanks to The Wrap’s film reporter, Umberto Gonzalez. According to the journalist, Warner Bros. has opted to use Epic Games’ Unreal Engine to provide on-set visual information for actors & filmmakers.
For those unaware, Disney first collaborated with Epic Games, the developers of Unreal Engine & Fortnight to use real-time rendering on set during production. It was successfully used during the filming of Mandalorian.
In an earlier interview at the SIGGRAPH 2019, the Disney Plus shows’ creator, Jon Favreau also addressed how the new tech helped during the previsualization (previs) process.
“We used the V-cam system where we get to make a movie, essentially in VR, send those dailies to the editor, and we have a cut of the film that serves a purpose that previs would have,” Favreau told the crowd at Siggraph. But it would be an understatement to say that was the only use of the technology.
It will be interesting to learn how Reeves would use real-time rendering on set for The Batman. This won’t be the first footing for the director whose well-versed with directing projects that depend on VFX (War for the Planet of the Apes).
The Batman will hit theaters on June 25, 2021.
— Matt Reeves (@mattreevesLA) January 27, 2020
With today being the first day of the start of principal photography on #TheBatman here is a cool tidbit, the production is using Epic Games’ Unreal Engine that was used on #TheMandalorian to provide on-set visual information for the actors & filmmakers.
— Umberto Gonzalez (@elmayimbe) January 27, 2020
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